

In real combat, unlike games such as "Call of Duty," troops generally do not face waves of enemies with unlimited ammo.

But instead of the fast-paced nature of those games and their bombasic, Tom Clancy-style approach to military stories, Tamte says "Six Days in Fallujah" will be grounded, slow-paced and based on the real experiences of veterans. It appears like yet another first-person shooter such as "Call of Duty," in yet another war-torn environment. " was showing me the architectural effects of a hand grenade destroying a building, and I had to explain that a grenade does not destroy a building," Omohundro said.Īt first glance, nothing about the game necessarily stands out. "We also talked about utilization of tanks, pieing corners, and how radio traffic would be conducted."Ĭonsulting on a game also means crushing incorrect ideas civilians might have about weapons, such as the power of a fragmentation grenade. Six Days in Fallujah will launch for PC and consoles in late 2021."I helped make sure the jargon and terminology was right," Omohundro said.

The game recreates true stories from the 2004 Second Battle for Fallujah, with help from more than 100 Marines, soldiers, and Iraqi civilians who were present during the battle. In the game, every map is a new map, and while mission objectives and events are consistent with the true stories, every scenario becomes a different experience each time players restart so that no game ever plays the same way twice.Ĭanceled by its original publisher in 2009, the game is in the hands of former Halo and Destiny developers. Originally announced and developed by Atomic Games in 2009 and set to be published by Konami, the game returned earlier this year with a new publisher and the new developer. To simulate the "uncertainty and danger of urban combat," Highwire and Victura invested over three years building the technology to allow a modern game engine to assemble every room in every building procedurally, along with the dynamic AI and sound systems needed to support game environments that do not remain static. Manage cookie settingsĪlongside showing off gameplay, Highwire Games announced today the upcoming first-person tactical military shooter will feature technology built by the developer called Procedural Architecture, which "re-shapes the entire battlefield each time the game is played," assembling entire buildings and city blocks procedurally. To see this content please enable targeting cookies. Jason Kyle and the developers at Victura and Highwire Games walking you through the gameplay (via IGN). The Six Days in Fallujah video features US military veteran Sgt. A gameplay trailer for Six Days in Fallujah has been released.
